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WCB COMPUTER SPRITES Driver Elevator Action

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For Western Civilization Board August Art Theme Spirite Redux which is describe: Sprite Redux - Ya know those really nice DiD's in video games that are marred only by the fact that the graphics aren't great or it's sprite based. We can't really see that damsel struggle or even make out her bonds. Let's fix that with a Sprite Redux Month!

In the gameboy version Elevator Action  Otto or Agent 17 in when you reach the ground floor a car drives up and you hop in.  In the third round as a car drives one of the henchmen runs up and kidnaps the driver.  Forcing you go back in and rescue the girl.  You at this level have to battle not only usual goons and guard dogs but robots to boot.  Well we have the unnamed driver captured and waited for Otto to show up.

Elevator Action is a 1983 arcade games by Taito. It debuted during the Golden Age of Arcade Games.

The player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 floors of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed.

The game was available as a standard upright cabinet. The controls consist of a 4-way joystick and two buttons, one for "shoot" and the other for jumping and kicking. The maximum number of players is two, alternating turns. The graphics are extremely simple, 2D color graphics and in-game music was composed by musician Yoshio Imamura. The game was followed by a sequel, Elevator Action II (also known as Elevator Action Returns).

The player assumes the role of Agent 17, codename: "Otto", a secret agent for an unspecified organization or government.[2] As Otto, the player enters a 30-story building from the roof and must collect a series of secret documents hidden inside. Red doors indicate the location of these documents, and Otto must use the building's elevators and escalators to reach them while avoiding or defeating the enemy agents trying to stop him. Each of the red doors has a doormat, which Otto must stand atop in order to access the room. Once accessed, the red door becomes a blue door like the rest of the building's doors, and a short tune plays denoting Otto has acquired the document and is awarded 500 points. Enemy agents randomly emerge from blue doors. Once Otto has all the documents, he must reach the basement and escape in a waiting car to advance. Each level contains a section in which the lights are out, making it difficult to see the enemy agents unless they are in an elevator. Beyond this section, the player must navigate a complex series of elevators to avoid agents, retrieve the last documents, and reach the basement exit.

Otto can move left or right and jump; when in an elevator or at one end of an escalator, pushing up or down will move him one floor in that direction, however, pushing down will not cause Otto to drop to a knee while in an elevator. He can fire his pistol at enemy agents, up to three rounds at a time, and drop to a knee to avoid enemy agents' high shots when not in an elevator. In addition, Otto can ride on top of an elevator car (but not have control of it) and, if the car is above him, jump across the empty shaft. He can defeat enemy agents in four ways: shooting them, getting close enough to jump at and kick them, shooting out an overhead light so that it falls on them (which temporarily knocks out the building lights), or crushing them with a moving elevator.

On higher levels, the enemy agents will shoot more frequently and their bullets will travel faster. They will drop to a knee or assume a prone position to avoid Otto's shots, but cannot jump over low bullets. If the player takes too much time, indicated by a hurry-up alarm sound and sped-up background music, the enemy agents become more aggressive and the elevators become slow to respond to the player's joystick movements. If the player tries to use the basement exit without collecting every document, Otto will be automatically transported back to the highest floor that still has an unopened red door. If the player proceeds to the basement garage with all the secret documents, Otto will jump into the car and a brief scene will be shown where he drives the car through the garage, then outdoors, while spelling out the number of bonus points in exhaust fumes akin to skywriting. The player would be advanced to the next stage, which was often denoted by different colored wallpaper than the former.

A port to the original Game Boy includes the ability to acquire different weapons, such as a machine gun that fired more rapidly.


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